Terminal Escape Room Chapter 6 Part 3 concludes Season 1 of the Roblox escape game by CCF Studios. Escaping this final stage requires breaking reinforced laboratory glass, crafting specialized tools at the workbench, bypassing security access doors, and completing the generator gear alignment. The exact sequence changes based on whether your server runs Standard Mode, Beginner Mode, or the alternate Secret Ending path.
Choosing Your Completion Path
Chapter 6 Part 3 uses distinct puzzle setups and item requirements depending on your selected difficulty setting and objective.
| Mode / Route | Suitable Scenario | Primary Requirements |
|---|---|---|
| Standard Mode (Normal Exit) | Standard difficulty teams finishing the default Season 1 escape | Heavy flashlight, nitric acid, sharp mallet, hydrofluoric acid, lime code 2481, wire rope, flamethrower, 14 generator gears |
| Standard Mode (Secret Ending) | Players targeting the Secret Ending badge and story sequence | Date code 01232051, hydrogen bomb wall breach, terminal directory ciphers, firewall password FH28SWJ3, final 11-digit keypad |
| Beginner Mode | Beginners or teams looking for a simplified escape route | Heavy printer, grindstone sharpening, chaincutters, diary password double, 10 generator gears |
Standard Mode Walkthrough
Start by picking up the spray paint, wire cutters, and wrench from the desks, along with the rubble behind the plant. Your inventory includes a flashlight. Place the flashlight on the workbench and choose the separate option to extract the batteries and an empty flashlight. Combine the empty flashlight with the rubble to build a heavy flashlight, then throw it at the laboratory glass window to break it.
Enter the chemical room to pick up the empty beaker, the sledgehammer, the tile shard, and all nine security cameras. Inspect the water jug and use the wrench to remove the protective caps. Collect nitric acid in the beaker from the storage bottle outside the room, then pour the nitric acid onto the stripped screws to free the water jug.
Return to the workbench to separate the sledgehammer into a stick handle and a mallet. Combine the mallet with the tile shard to construct a sharp mallet, and smash the glass on the fume hood. Extinguish the flames inside using the water from the jug.
For the standard exit, fill the empty jug with hydrofluoric acid from the pool. Pour the hydrofluoric acid onto the platinum keypad next to the door to melt the lock.
Head upstairs to the bedroom keypad. The nearby diary lists the encrypted string and states that the rotation key is BORING. Using the lime code cipher rules on the wall posters, rotate the binary values based on the numeric mapping of BORING (2-1-4-2-7-7). Decoding the string spells out the phrase Two Four Eight One. Enter 2481 into the keypad.
Inside the bedroom, pick up the bedsheet. Disassemble all nine security cameras at the workbench to produce nine wires and nine pieces of scrap metal. Combine the wires into four long wires, merge those into two braided wires, and merge the braided wires into a wire rope. Fasten the wire rope to the upper landing to climb up.
Interact with the generator using all nine scrap metal pieces to trace the missing gear outline. At the workbench, combine each traced scrap piece with the wire cutters to cut nine thin gears. To solder them together, assemble a makeshift flamethrower:
- Combine the stick handle and bedsheet at the workbench to create an unlit torch.
- Combine a wire and a battery to produce a short circuit.
- Combine the short circuit with the unlit torch to ignite a lit torch.
- Combine the lit torch with the spray paint can to craft a flamethrower.
Place all thin gears in the corner away from flammable objects and apply the flamethrower to form the solid 22-tooth gear. Insert the gears into the generator board from left to right, following the tooth-count sequence: 8, 26, 18, 22, 16, 28, 32, 14, 30, 34, 24, 12, 20, and 10. Press the power button, select disable security, and exit through the door.
Beginner Mode Walkthrough
Beginner Mode alters both the item recipes and the room progression. Collect the metal chairs, the desk printer, and the rubble found behind the potted plant. At the workbench, separate the chairs to collect chair legs, then combine the legs into short ladders and merge those into a tall ladder. Separate the printer to obtain paper and the empty printer frame, then combine the frame with the rubble rocks to craft a heavy printer.
Use the heavy printer to smash the inner window. Inside the next room, collect the crowbar, the lab stand, the circular rock, and the glass shard from the hallway floor. Place the circular rock onto the grindstone in the main corridor. Use the grindstone on two chair seats to obtain two sharp metal pieces.
Disassemble the lab stand at the crafting table into the ring stand and metal base. Separate the ring stand to yield the metal rod and ring attachment, then separate the ring attachment to acquire nuts, bolts, and a metal ring. Combine the chaincutter blades with the nuts and bolts to produce functional chaincutters.
Use the metal ring on the floor trapdoor near the grindstone to reveal a key and a gear. Pick up the additional gear on the hallway couch. Unlock the desk safe using the key to collect a third gear. Cut the chain on the locked glass door with your chaincutters to reach the staircase.
In the bathroom, pry open the toilet with the crowbar to grab another gear, and pick up the gear resting near the lamp. Read the diary entry to identify words containing duplicated spelling errors; the corrected letters spell the password double. Enter double into the bedroom door lock.
Place the paper under the beam of light in the adjoining room and focus the light with the glass shard to start a small fire. This allows you to retrieve the gear stored inside the fire extinguisher cabinet. Craft the remaining three gears at the drill press using the gear blueprints and the metal seat.
Mount the ladder to access the upper generator. Place all ten collected gears onto the panel, hit the power up switch, and press escape to finish the chapter.
Secret Ending Divergence
Reaching the Secret Ending requires avoiding the hydrofluoric acid bypass on the platinum keypad. In Chapter 6 Part 1, a sticky note reads "Otlo is key." Using OSLO / OTLO as the keyword in a Vigenere cipher on the scrambled text in Part 3 reveals that the keypad entry is the canonical setting date: January 23, 2051. Type 01232051 into the platinum keypad.
Grab the bedsheet from the newly unlocked bedroom before extinguishing the fume hood fire. Once the fire is out with the water tank, drape the bedsheet across the rear of the fume hood and position the empty tank above it. Drop the camera scrap metal into the acid below to fill the overhead tank with hydrogen gas.
At the crafting bench, wire a battery to a braided wire to create a half circuit, then combine that with a second braided wire to assemble a short circuit extra large. Combine the short circuit extra large with the hydrogen gas tank to make a hydrogen bomb. Place the bomb against the lower-left wall segment marked on the Outpost 1 blueprint from Chapter 6 Part 2 to blast into the hidden server room.
Boot up the computer terminal and enter terminal at the prompt. Access the chat room to contact ST580804. Work through the directory names and passwords using ASCII, binary, phone keypad, Roman numeral, coordinate, and character frequency ciphers to disable the active firewall with admin password FH28SWJ3.
The final room access code requires eleven digits deduced from earlier game chapters:
- Tri-Press street address from the Chapter 2 sticky note map: 455
- Kidnapped test subjects from Chapter 4: 12
- Card pyramid values from Chapter 4 converted from ASCII to text: 29
- Middle block of the nursery word stack in Chapter 3: 0
- Cracked floor tiles in Chapter 4 matching reagent positions for oxygen and neon (O, NE): 1
- Left and right fume hood Morse code digits from Chapter 4: 68
Enter 4551229168 into the final keypad to access the chamber, interact with the television, and complete the Season 1 Secret Ending.
Frequently Asked Questions
What is the bedroom keypad code in Chapter 6 Part 3 Standard Mode?
The bedroom keypad code is 2481, which comes from decrypting the lime code string in the diary using the keyword BORING and the rotation rules on the wall posters.
What is the platinum keypad code for the Chapter 6 Secret Ending?
The platinum keypad code is 01232051, representing the in-game date of January 23, 2051, obtained by running the scrambled window note through a Vigenere cipher using the key OTLO.
What is the password for the bedroom door in Beginner Mode?
The Beginner Mode bedroom door password is double, found by compiling the duplicated letters from the spelling errors in the diary page.











