Terminal [Escape Room] Season 2 Part 1, titled Disco-Tech, puts players on a 75-minute timer in an abandoned club developed by CCF Studios on Roblox. Beginner Mode features fixed puzzle solutions, two-star room difficulty, and five hidden evidence items required to identify the suspect. Clearing the room awards the DISC–OH YEAH! [BEGINNER] badge, while running out of camera battery triggers the DISC-OH NO! [BEGINNER] badge.
Disco-Tech Beginner Puzzle Codes
Beginner Mode uses fixed keypad codes across all seven entry terminals in the map:
| Terminal Location | Code | Immediate Unlock |
|---|---|---|
| "Bubbles!" Painting Keypad | 6411 | Letter values E = 7, H = 8 |
| "Pink & Green" Painting Keypad | 8889 | Letter values C = 6, G = 5 |
| "Splitting Image" Painting Keypad | 9987 | Letter values D = 3, B = 4 |
| "In Shadows" Painting Keypad | 6567 | Letter values A = 1, F = 2 |
| Jukebox Keypad | 2516 | Dance floor light path |
| Kitchen Keypad | 2745 | Coat check drawer key |
| Server Room Computer | 1274 | Final image unscramble terminal |
Room Setup and Investigation Preparation
Before entering the club, inspect the surveillance van parked outside. Pick up the blank flashdrive resting on the interior counter so you do not need to backtrack later. Step outside and interact with the collapsed ladder resting against the perimeter wall. Press the spacebar to assemble the ladder pieces through the stacking minigame. Mouse clicks do not register during this step. Once assembled, climb up and drop into the venue arena.
Take out the camera immediately to document the scene. The run requires five specific photographs before you can construct the suspect profile.
| Investigation Route | Best For | Requirement |
|---|---|---|
| Default Free Timer | Standard solo and cooperative runs | Escaping within the 75-minute limit |
| Infinite Time Pass | Groups struggling with dance floor steps or laser timing | 299 Robux purchase |
| VIP Pass Support | Daily puzzle players wanting hints | 299 Robux purchase |
Restoring Power and Aligning the Mirrors
To restore facility power, locate four drink paintings hung across both floors. Match the drinks displayed in each frame with the price menus on the walls:
- Bubbles!: Limeade (64) paired with The Tummyache (11) gives code 6411.
- Pink & Green: Summer Refresher (88) paired with Green Meanie (89) gives code 8889.
- Splitting Image: The Supreme (99) paired with Juicy Juice (87) gives code 9987.
- In Shadows: Sour Apple (65) paired with Orange Explosion (67) gives code 6567.
Open the electrical wiring panel near the stage. Connect the labeled wires according to your decoded numbers: A to 1, B to 4, C to 6, D to 3, E to 7, F to 2, G to 5, and H to 8. Push the circuit button to restore club power.
Restoring power activates room lasers and a sequence of glowing floor buttons. Move through the grid without stepping into the moving beams. Press each green switch in sequence across five points to open the DJ booth. Touching a laser resets your position to the previous button rather than wiping run progress.
Inside the DJ booth, pick up the starting mirror and climb the ladder to reach the laser emitter. Position the mirror so the beam bounces directly into the receiving cube. Each solved alignment opens a wall slot containing an additional mirror. Complete all five light redirection stages to lift the security cage surrounding the main bar.
Unlocking the Bar, Jukebox, and Kitchen
Collect three loose bottles scattered across the ground around the counter. Place them back onto the empty bar shelf slots. Rearrange the rows according to the reference charts posted along the counter:
- Top row: Blue and yellow bottles on the outer edges, with red, orange, purple, and green placed between them.
- Middle row: Purple and blue bottles on the outer edges, framing green and yellow.
- Bottom row: Orange on the left edge, followed by yellow, green, yellow, red, blue, and purple.
Completing the shelf unlocks a desk drawer containing a key labeled for the kitchen, which actually unlocks the venue bathrooms.
Inside the restrooms, read the four clue notes taped across the stalls to decipher the DJ mixtape:
- Button 1 plays Meow.
- Button 2 plays Bark.
- Button 3 plays Bell.
- Button 4 plays Door.
- Button 5 plays Footsteps.
- Button 6 plays Rooster.
- Button 7 plays Splash.
- Button 8 plays Howl.
- Button 9 plays Honk.
The sound that plays most frequently in the mix is the bark (2). The sound immediately following the door creak is footsteps (5). The sound between two barks is the meow (1). The sound absent from the track is the rooster (6). Input 2516 into the keypad next to the jukebox.
Head upstairs and pull the wall lever above the dance floor. Memorize the lit green tile path shown below, then walk across the floor along that identical route. Repeat the pattern across three separate stages. Completing the third walk drops the true kitchen key from the ceiling.
Enter the kitchen and examine the four cooking stoves. Each burner layout corresponds to the wall chart detailing 6-Circle encryption:
- Stove 1 shows diagonal pans, matching digit 2.
- Stove 2 shows two top pans and one bottom pan, matching digit 7.
- Stove 3 shows two middle pans and one left pan, matching digit 4.
- Stove 4 shows pans on all four corners, matching digit 5.
Type 2745 into the kitchen wall safe to obtain the coat check room key.
Evidence Collection and Suspect Identification
Photograph all five pieces of evidence scattered across the facility:
- Footprint: Located on the floor rug by the entrance seating booths.
- Brown Fabric Scrap: Located on the floor inside the DJ booth.
- Denim Fabric: Located on the sink counter inside the men's restroom.
- Hair Strand: Located on the counter inside the women's restroom.
- Stained Wool Fabric: Located on the kitchen floor near a fallen bottle.
Unlock the coat check room and approach the clothing mannequin. Set the options to match your evidence findings:
- Hat: Wool black beanie
- Shirt: Brown cotton crewneck
- Pants: Blue denim jeans
- Shoes: Sneakers
- Hair: Black
Submit the mannequin build to confirm the suspect identity as Emily Andal and pick up the photo sheet. Return to the surveillance van outside, log the photo into the terminal, and print the suspect fingerprint sheet. Pick up the printed paper along with the blank flashdrive.
Server Room and Final Escape
Enter the club and scan the printed fingerprint on the biometric scanner to reveal the hidden server entrance. Insert the blank flashdrive into the server bank.
Examine the digital symbol combinations displayed across the active server monitors. Match each symbol group to the investigation board markings to extract four digits: 1, 2, 7, and 4. Enter 1274 on the console keypad to power on the main monitor.
Interact with the computer to complete the sliding image puzzle, reassembling the scanned schematic. Once aligned, wait for the data download to transfer onto your flashdrive. Pick up the loaded drive, run out of the facility, and enter the van to trigger the Chapter 2 Part 1 completion sequence.
Frequently Asked Questions
What happens if the 75-minute timer runs out in Disco-Tech?
Your camera runs out of battery, the run fails, and your account unlocks the DISC-OH NO! [BEGINNER] badge. Teams with the Infinite Time pass can remain in the venue without being returned to the lobby.
Where is the blank flashdrive located?
The blank flashdrive sits on the desk counter inside your surveillance van before entering the club arena. It can be collected at the start of the mission or retrieved when printing the suspect fingerprint.
Why does the coat check mannequin reject the suspect setup?
The mannequin requires all five evidence items to match the profile of Emily Andal: sneakers, blue denim jeans, brown cotton crewneck, black hair, and a black wool beanie. Leaving any clothing slot on its default setting prevents the suspect photo from printing.












