Interacting with the locked keypad in the third train car of Chapter 1: Dead End immediately causes a power outage. The keypad breaks, the overhead lights go dark, and an electrical fuse falls out of the wall-mounted fuse box. The runaway train continues speeding down the track, leaving players on a strict 45-minute countdown to recover the missing piece, restore current through the breaker switches, and open the cabin door.
Because the fuse rolls into the previous cabins, you must backtrack through the train to recover it. The exact placement shifts between playthroughs and server instances, but the item always appears in one of a few designated positions across the first two cars.
All Chapter 1 Fuse Spawn Locations
Once the blackout triggers, equip the flashlight from your inventory. The disconnected fuse appears as a glowing white cylinder resting on the floor or underneath furniture.
Check these confirmed spawn spots in order:
- Under the seats in Cabin 1: Inspect beneath the middle row of folding seats, specifically near seat B6 or seat B9.
- Behind the back row in Cabin 1: Look directly behind the final row of passenger seats along the rear bulkhead.
- Under the dining tables in Cabin 2: Search underneath the fluorescent cyan tables in Pete's Cafe, especially the table closest to the exit door.
- Beside the Pete's Cafe vending machine: Check the narrow floor gap directly adjacent to the item 2C vending machine in the second car.
Interact with the glowing fuse to place it into your inventory, then run back to Cabin 3. Walk up to the open metal electrical box to the left of the exit door and press the interaction prompt to insert the fuse.
| Search Target | Train Car Location | What to Look For |
|---|---|---|
| Passenger Seat Base | Cabin 1 (Middle and rear rows) | Floor clearance beneath folding seats B6 and B9 |
| Pete's Cafe Dining Floor | Cabin 2 (Cyan booths) | Ground area directly beneath the booth tables |
| Vending Machine Alcove | Cabin 2 (Near keycard dispenser) | Corner floor gap right beside the 2C dispenser |
How to Reset the Fuse Box Switches
Inserting the fuse does not turn the electricity back on automatically. The fuse box contains 10 toggle switches that must match a visual reference pattern hidden elsewhere on the train. The required configuration depends on whether your session runs in Standard Mode or Beginner Mode.
In Standard Mode, shining your flashlight on the upper ceiling and wall trim of Cabin 2 reveals ten circles indicating switch alignments. The correct positions, counted from left to right across the 10 switches, require activating positions 2, 5, 7, 8, and 9. In Destructoid's documented walkthrough, this corresponds to setting the switches in order to Up, Down, Up, Up, Down, Up, Down, Down, Down, Up.
In Beginner Mode, the switch pattern appears along the floor and lower trim. Players must set the ten switches to Down, Down, Up, Down, Up, Up, Down, Up, Down, Down. Setting the final switch properly triggers the overhead lights and reactivates the cabin keypad.
Unlocking the Cabin 3 Door After Restoring Power
Restoring electrical power makes the keypad operational, but the door still requires a four-digit numeric combination to enter the train's cockpit.
Standard Mode players must decode Morse code. Look directly above the Cabin 3 door to view the translation chart, which matches dot and dash combinations to numbers. Return to the rear of Cabin 1 and observe the large red siren blinking on the wall. Short flashes represent dots, while prolonged illuminations represent dashes. After translating the sequences between the long pauses, the standard combination is 3967.
Beginner Mode players bypass the Morse light entirely. Look above the exit door in Cabin 3 to read the Sleeping Car checklist. Count the physical beds in the room matching each question:
- Beds made neatly with sheets on: 9
- Beds without pillows: 5
- Messy beds with big blankets: 3
- Beds with no sheets or blankets: 6
Enter 9536 into the keypad to open the sliding door, leading directly into the cockpit where the emergency brake controls are located.
Frequently Asked Questions
Where is the fuse in Terminal Escape Room Chapter 1?
The fuse spawns randomly across Cabin 1 and Cabin 2. Common spots include the floor beneath seats B6 and B9 in Cabin 1, behind the rear seat row in Cabin 1, underneath the cyan tables in Pete's Cafe, and on the floor beside the vending machine in Cabin 2.
Why does the power shut down when touching the Cabin 3 keypad?
The power failure is a scripted puzzle trigger that happens whenever a player interacts with the third carriage's keypad. The event dislodges the fuse from the wall box, requiring players to search previous rooms before proceeding.
What is the door code for the third room in Chapter 1?
The door code is 3967 in Standard Mode, decoded from the red blinking siren in Cabin 1 using the Morse chart above the door. In Beginner Mode, the code is 9536, derived from counting the different styles of beds in the sleeping car.












