In Chapter 1 (Dead End) of Terminal [Escape Room] on Roblox, interacting with the locked door in Cabin 3 triggers a short circuit that knocks out the train lights. Restoring the power requires finding a dropped fuse from earlier cars, placing it back into the electrical panel, and setting 10 switches to match the hidden circle clues. The exact switch combination depends on whether the lobby selected Standard Mode or Beginner Mode.

Switch Combinations by Game Mode

The electrical panel contains 10 toggle switches numbered from left to right. Setting them correctly completes the circuit and powers the door keypad.

Game ModePattern Clue LocationSwitch Configuration (1 to 10)
Standard ModeUpper wall and ceiling circles in Cabin 2Activate switches 2, 5, 7, 8, and 9 (or Up, Down, Up, Up, Down, Up, Down, Down, Down, Up depending on panel inversion)
Beginner ModeDots and circles found on the Cabin 3 floorDown, Down, Up, Down, Up, Up, Down, Up, Down, Down

Finding the Dropped Fuse

Interacting with the unpowered keypad causes a fuse to dislodge and roll into one of the previous train cars. The fuse emits a slight white glow. Equipping the flashlight helps when searching dark corners, though the object can also be spotted on the floor under normal lighting.

The fuse spawns randomly in either Cabin 1 or Cabin 2. Common spawn locations include:

  • Under the middle row of seats in Cabin 1.
  • Behind a seat in the back row of Cabin 1.
  • On the floor beneath one of the cyan dining tables in Cabin 2.
  • Directly next to the vending machine in Cabin 2.

Once picked up, the fuse appears in player inventory. Walk back to Cabin 3 and interact with the open fuse box next to the door to slot the fuse back into place.

Standard Mode Fuse Box Solution

In Standard Mode, the clue for the 10 electrical switches appears on the ceiling and upper walls of Cabin 2 near the Gamic advertisement. Shining the flashlight along the top wall reveals a row of 10 circles displaying filled and hollow states: hollow, filled, hollow, hollow, filled, hollow, filled, filled, filled, hollow.

Count the positions from left to right. Flip switches 2, 5, 7, 8, and 9 into the active position while leaving the others inactive. Some playthrough layouts represent active states through flipped switches matching the ceiling dots. Once all 10 match the sequence, the overhead cabin lights turn back on automatically.

Beginner Mode Fuse Box Solution

Beginner Mode reconfigures the circuit puzzle into a simpler layout. The sequence is printed on the floor and wall trim in Cabin 3 as a ten-symbol string: two filled dots, one circle, one filled dot, two circles, one filled dot, one circle, and two filled dots.

Walk over to the fuse box and align the 10 switches to match the pattern:

  1. Switch 1: Down
  2. Switch 2: Down
  3. Switch 3: Up
  4. Switch 4: Down
  5. Switch 5: Up
  6. Switch 6: Up
  7. Switch 7: Down
  8. Switch 8: Up
  9. Switch 9: Down
  10. Switch 10: Down

Setting the final switch restores power to Cabin 3 without triggering another outage.

Codes Required After Resetting the Fuse Box

Restoring electrical power activates the door keypad, but the door still requires an entry code to open. The code differs between difficulties.

In Standard Mode, the keypad code is 3967. Players decode this by referencing the Morse code chart above the Cabin 3 doorway and watching the red flashing alarm light on the wall in Cabin 1. The flashes translate to three dots and two dashes (3), four dashes and one dot (9), one dash and four dots (6), and two dashes and three dots (7).

In Beginner Mode, the keypad code is 9536. This number comes from answering the four questions on the Sleeping Car checklist posted above the door:

  • Beds made neatly with sheets: 9
  • Beds without pillows: 5
  • Messy beds with big blankets: 3
  • Beds with no sheets or blankets: 6

Entering the four digits unlocks the door, granting access to Cabin 4 where players can pull the brake lever to complete Chapter 1.

Frequently Asked Questions

Why does the power go out when interacting with the Cabin 3 keypad?

The power outage is a scripted event in Chapter 1. Touching the keypad blows the electrical circuit, requiring players to search previous train cars for the dislodged fuse before the door can receive power.

Does the fuse always spawn in the same place?

The fuse changes locations between sessions. It can appear under seats in Cabin 1, beneath dining tables in Cabin 2, or near the vending machine.

What is the door keypad code after flipping the switches?

The door code is 3967 in Standard Mode, derived from the Morse code light in Cabin 1. In Beginner Mode, the door code is 9536, derived from the Sleeping Car bed checklist.