Escaping Chapter 6 Part 2 of Terminal Escape Room on Roblox requires solving three distinct puzzle clues left by a previous player in Standard Mode, or clearing a sequence of modified keypads in Beginner Mode. In Standard Mode, your goal is to calculate three specific numeric clues across the train station, the newsroom, and the hotel lobby, then sum them together to unlock the elevator.

The final keypad code for Standard Mode is 2629, calculated from adding Clue 1 (1369), Clue 2 (55), and Clue 3 (1205).

Standard Mode vs. Beginner Mode Puzzle Paths

Roblox developer CCF Studios designed Chapter 6 Part 2 with different logic loops depending on the server difficulty setting. Standard Mode tasks you with combining clues left behind by an unsuccessful escapee, while Beginner Mode presents isolated keypad challenges across the same rooms.

Mode ObjectiveCore Puzzle MechanismTarget Code or Output
Standard Clue 1Read clock platforms using train arrival times1369
Standard Clue 2Remove AI and lineage articles from newspaper wall55 remaining papers
Standard Clue 3Double hotel code to 5286 and deduce check-in time1205 check-in time
Beginner Part 2Solve word perspective and sequential door keypads2828 final exit code

Clue 1: Train Tunnel Arrival Times

In the first room of Standard Mode, you encounter a circular train breakdown tunnel laid out like a clock face. A note informs you to use arrival times rather than departures to obtain the first clue.

The poster boards list the travel sequence across four cities:

  1. Charvoux
  2. Frasier
  3. Eltrei
  4. New Vurna

The terminal monitor displays both arrival and departure schedules. Using the departure times yields 4987, which confirms the clock positions on the keypad but serves only as validation. To find Clue 1, take the arrival times for each destination:

  • Charvoux arrives at 11:00 AM. Stand on the 11 o'clock platform to view glowing rod digit 1.
  • Frasier arrives at 10:00 AM. Stand on the 10 o'clock platform to view digit 3.
  • Eltrei arrives at 6:00 AM. Stand on the 6 o'clock platform to view digit 6.
  • New Vurna arrives at 12:00 PM. Stand on the 12 o'clock platform marked XII to view digit 9.

Combining these four digits in travel order gives 1369 for Clue 1.

Clue 2: Leester Times Newspaper Wall

Proceeding through the newsroom, you will find newspaper pages pasted across three walls. The left wall displays the number 2 and the right wall displays the number 4.

The computer note instructs you to strip down all articles criticizing artificial intelligence or discussing presidential lineage, bloodlines, and government corruption. Removing the correct headlines reveals the digits 8 and 5 on the center wall, forming the room verification code 2854.

The note left on the floor specifies that Clue 2 equals the total number of newspapers left on the walls after censorship. Counting the remaining pages across all sections yields exactly 55 papers. Clue 2 is 55.

Clue 3: Hotel Lobby Guest Mystery and Blacklight Code

The third room requires you to reconstruct guest room records before accessing the murder mystery ledger.

First, determine the original keypad code using the last digit of four specific guests' room numbers:

  • Sketch Peterson hung a hat on the hat rack. Cross-referencing claimed tags leaves room 302, giving digit 2.
  • Ethan Fannoc left a suitcase. Comparing the unclaimed luggage slips leaves room 206, giving digit 6.
  • Jas has no hat or luggage, but a flier shows the room starts with 10. Checking uncollected keys on the wall leaves room 104, giving digit 4.
  • Morgan Grey left a desk napkin note asking Freddie Williams (room 204) to call between 8:00 PM and 8:15 PM. The phone log shows an 8:02 PM call to room 203, giving digit 3.

Entering the original code 2643 unlocks the keypad. The instruction states to double the code to the third room and enter it: 2643 multiplied by 2 equals 5286.

Entering 5286 into the keypad activates a blacklight, revealing that Morgan Grey has been murdered along with four deductive rules:

  • The murderer checked in before the guest receiving the most phone calls (Ethan in room 206, who received a call before 12:20 PM).
  • The murderer checked in after the guest making the most phone calls (room 108 at 10:00 AM).
  • The murderer did not hang a hat on the rack.
  • The murderer's check-in time ends with the same digit as the latest suitcase check-in (the latest check-in time ends in 5, matching digit 5).

Reviewing the altered check-in sheet reveals that Jas checked in at 12:05 PM and satisfies every requirement. Clue 3 is 1205.

Final Calculation to Escape Part 2

Return to the final elevator keypad with all three values:

  • Clue 1: 1369
  • Clue 2: 55
  • Clue 3: 1205

Add the three clues together: 1369 + 55 + 1205 = 2629. Enter 2629 into the wall terminal to power the elevator call system and proceed into Chapter 6 Part 3.

Beginner Mode Puzzle Sequence

If your server runs Beginner Mode, the puzzle path bypasses the multi-room arithmetic clues in favor of direct room-by-room tasks:

  1. Spell the word OPEN by looking through the letter markers in the train tunnel to input code 4258.
  2. In the newsroom, clear four individual keypads: remove censored articles for 8472, filter dates for 9361, strip non-zero numbers for 3576, and follow computer prompts for 3624.
  3. Traverse the floor maze to collect hidden digits for code 9762.
  4. In the hotel lobby, enter the latest order over $20 (1247), floor occupancy counts (7569), lobby item counts (3497), and rug center code (2552).
  5. Flip the lobby lever and tally 28 colors, 2 potted plants, and 8 chandelier lights to enter code 2828 on the final door.

Frequently Asked Questions

What is the final elevator code for Chapter 6 Part 2 in Standard Mode?

The final elevator code is 2629, which is the sum of Clue 1 (1369), Clue 2 (55), and Clue 3 (1205).

Why does code 4987 not open the exit door in the train room?

Code 4987 is the original departure time code that confirms you are standing on the correct clock perspectives, but the survivor prompt requires using the arrival times (1369) to solve the overarching math problem.

How do you trigger the blacklight clues in the hotel lobby?

You trigger the blacklight clues by doubling the initial hotel room code 2643 to get 5286, then entering 5286 directly into the room three keypad.