Gears serve as mandatory progression items across multiple chapters in CCF Studios' Roblox game Terminal [Escape Room]. Players encounter gear mechanics primarily in Chapter 6: Revolution (Season 1) and Chapter 1: Out of Time (Season 2), with distinct puzzle solutions between Standard Mode and Beginner Mode.

Chapter 6 Part 3 Gear Sequence (Season 1)

In Chapter 6 Part 3, you must power the generator using gears before escaping. In Standard Mode, you craft and solder thin gears before assembling them in a specific layout. In Beginner Mode, you gather loose gears from the environment and assemble them directly.

Standard Mode Generator Placement

After using wire cutters on scrap metal to produce nine thin gears and soldering them with the makeshift flamethrower, place the gears into the generator. The gears range in size from 8 to 34 teeth. Starting from the top-left slot, install the gears in this numerical sequence:

8, 26, 18, 22, 16, 28, 32, 14, 30, 34, 24, 12, 20, 10

Activating the generator after seating this full chain powers the system and unlocks the escape switch.

Beginner Mode 10-Gear Locations

Beginner Mode requires 10 physical gears to start the generator. Collect them across the rooms through these specific actions:

  1. Pick up the first loose gear beside the generator slot.
  2. Place paper on the light beam, ignite it using the glass shard, and take the gear inside the fire extinguisher cabinet.
  3. Search the couch in the main hallway.
  4. Use the crowbar on the toilet in the bathroom.
  5. Search the area beside the bedroom lamp.
  6. Use the metal ring on the trapdoor near the grindstone to drop a key and a gear.
  7. Use the key from the trapdoor to open the desk safe for an additional gear.
  8. Drill three additional gears using the drill machine, metal seat, and blueprint.

Season 2 Part 1 Gear Codes (Out of Time)

In Season 2 Chapter 1 Part 1, players must unlock four distinct mechanical gears to feed weight scales and calibrate ciphers.

Standard Mode Input Combinations

Standard Mode requires solving four environmental puzzles scattered around the main chamber to retrieve each gear:

  • Square Gear (Carpet Holes): Inspect the machine rugs in numerical order (1 through 4) and count the holes in each rug. The code is 4658.
  • Triangle Gear (Time Breaker Perspective): Look directly upward at the spiral wall section from the floor to read the numbers formed by the structure. The code is 9643.
  • Heart Gear (Binary Pipes): Examine the four pipe casings from top to bottom. Treating solid segments as 1 and empty spaces as 0 yields the binary sets (0 0 0 1, 0 1 0 0, 1 0 0 1, 0 1 1 0). Converted to decimal, the code is 1496.
  • Fifth-Keypad Gear (Spokes and Teeth): Sort the storage gears by spoke count (1 to 5), then count the teeth on each gear in that order (8, 5, 6, 7, 9). The code is 85679.

Once placed on the scales, these gears display their weight values: Green = 9 kg, Blue = 8 kg, Red = 3 kg, and Star = 6 kg.

Beginner Mode Input Combinations

Beginner Mode alters the clues required to retrieve the four initial room gears:

  • Gear 1 (Colored Gear Counts): Count the gears by color in the order blue (4), yellow (10), and green (5). The code is 4 10 5.
  • Gear 2 (Matching Symbols): Read the illuminated numbers on the symbol display (2, 1, 4, 5). The code is 2 1 4 5.
  • Gear 3 (Letter Switches): Flip the switches corresponding to C (6), O (9), D (1), and E (4). The code is 69 14.
  • Gear 4 (Pipe Tracing): Follow the two intertwined pipe tracks to their endpoints (05 and 81). The code is 0 5 8 1.

After inserting all four gears, rotate them to read the sequence across the colored bands: 5683. Setting the weights on the scales to Red (4), Yellow (6), Green (7), and Blue (2) reveals the code 8967 on the generator.

Mode Comparison and Requirements

FeatureStandard ModeBeginner ModePlayer Requirement
Chapter 6 Part 3 Generator14 gears arranged by teeth count (8 to 34)10 gears collected via search and craftingRequires crafting tools and workbench access
Season 2 Part 1 Gear Set4 gears via binary, rug holes, perspectives, teeth4 gears via simple color counting and switch flipsInput on individual keypads to obtain gears

Out of Space Zero-Gravity Repair

In Season 2 Chapter 1 Part 2 (Out of Space), players must repair the broken zero-gravity machine. Open the car door in the garage with a crowbar, connect the jumper cables to restore power, and wire the sensor rows with 30 inches of wire to open the trunk.

Collect the wrench and gear from the trunk. Place the gear into the zero-gravity machine, tighten it with the wrench, and raise all five sliders to the top position using the paired buttons to activate the gravity controls.

Frequently Asked Questions

What is the gear placement order for the Chapter 6 generator in Standard Mode?

Starting from the top-left slot, place the gears in this exact order: 8, 26, 18, 22, 16, 28, 32, 14, 30, 34, 24, 12, 20, and 10.

What are the four gear codes in Season 2 Part 1 Standard Mode?

The four codes required to collect the initial gears are 4658 (carpet holes), 9643 (perspective wall), 1496 (binary pipes), and 85679 (spoke teeth counts).

How do you get the heavy flashlight to break the glass in Chapter 6?

Place the flashlight into the workbench and separate it into an empty flashlight and batteries. Combine the empty flashlight with rubble from the floor to create the heavy flashlight.