In CCF Studios' Roblox puzzle title Terminal [Escape Room], Chapter 3: Descent places players inside a stalled elevator immediately following the events of Chapter 2. The Beginner Mode variant features simplified mechanics compared to the Standard difficulty, giving solo players and small teams an accessible way to clear the bunker puzzles before the collapse timer runs out.
Escaping the chapter requires breaking out of your elevator, gathering key items throughout the central corridor, solving four distinct perimeter rooms to collect four keys and four coins, and inputting the final number code inside the Nursery.
Escaping the Elevator Shaft
Every player enters an individual elevator cabin at the start of Chapter 3, and elevator puzzles generate randomized solutions for each person. Teammates cannot share codes for this section.
Step 1: Open the Emergency Hatch
Look toward the elevator ceiling to locate the locked hatch and its numeric keypad. The code is displayed along the wall edges between the elevator door and the rear wall using light clusters based on Braille numerals:
- Examine the lit dots forming each digit on the wall.
- Translate the four light patterns from left to right into numbers.
- Type the resulting 4-digit code into the hatch keypad to release the ceiling ladder.
Step 2: Solve the Top-of-Elevator Shape Code
Climb the ladder to stand on top of the elevator car. Inspect the walls to find drawn shapes alongside instructional posters:
- First Digit (Circles): A poster states that master archers know their target matches the first digit. Count the total number of circle targets on the walls.
- Second Digit (Triangles): A poster references a shape with three sides. Count every triangle drawn across the walls.
- Third Digit (Rectangles/Squares): A poster references the shape of the elevator and its floor rug. Count all rectangles and squares on the surfaces.
- Fourth Digit (Stars): A poster indicates that the most common shape corresponds to the fourth digit. Count all stars visible on the walls.
Enter your four counted values in order (Circles, Triangles, Rectangles, Stars) on the keypad below to open the elevator doors into the main hub.
Unlocking the Peripheral Hub Rooms
Stepping outside leads into a circular corridor surrounding the locked Nursery. Scattered across the hallway floor, tables, and open shelves are loose items required for later puzzles: colored storage boxes, paint cans, and paper notes. Pick up every visible item in the circular corridor first.
The perimeter contains four locked puzzle rooms. Each door requires a specific keypad solution found on nearby walls:
| Room | Access Code Logic | Key Item Reward |
|---|---|---|
| Newsroom | Four-column number sequence (4896) | Brass Key and Arcade Coin |
| Arcade Room | First letter of spelled numbers (2514) | Fourth Brass Key from Cash Register |
| Art Studio | Straight line count in ETIN (4213) | Brass Key, Arcade Coin, and Note |
| Storage Room | Object inspection numbers (4781) | Brass Key, Note, Paint Bucket, and Coin |
Newsroom Door (Code: 4896)
The wall panel next to the door shows a grid of numbers. Reading the sequence in four vertical columns reveals the progression: columns one and three count upward by ones, while columns two and four count upward by twos. The next digits in the sequence generate the door code: 4896.
Arcade Room Door (Code: 2514)
The sign beside the entrance lists sets of words for each digit slot. Taking the first letter of each word spells out the numbers:
- Digit 1: Tomato, Watermelon, Onion spells TWO (2).
- Digit 2: Five-letter combinations or specific spellings produce FIVE (5).
- Digit 3: Otter, Narwhal, Eagle spells ONE (1).
- Digit 4: Fuchsia, Ochre, Umber, Rose spells FOUR (4). Entering 2514 unlocks the arcade door.
Art Studio Door (Code: 4213)
The display above the keypad displays the letters E T I N. Count the number of straight lines used to draw each capital letter:
- Letter E contains 4 lines.
- Letter T contains 2 lines.
- Letter I contains 1 line.
- Letter N contains 3 lines. Entering 4213 opens the studio.
Storage Room Door (Code: 4781)
The keypad prompt lists four items: Fish Tank, Plant, Apple, and Plate. Check the numbered labels fixed to each listed object around the hallway:
- Fish Tank displays 4.
- Plant displays 7.
- Apple displays 8.
- Plate displays 1. Entering 4781 unlocks the storage room.
Solving the Four Room Puzzles for Keys and Coins
After entering all four rooms, collect the remaining boxes, paint buckets, and paper notes resting on the tables, counters, and floors. Once your inventory holds all eight boxes, all paint cans, and all paper notes, complete the specific task in each chamber.
Storage Room Box Stacking
Place the eight collected colored boxes onto the storage rack according to the color arrangements shown on the room's reference cards:
- Arrange the boxes to form large digital numbers across the shelf faces. The assembled shapes reveal the code 5923.
- Type 5923 into the large lockbox keypad to collect the first Brass Key and a paper note.
- Inspect the blue box on the rack to read its rotation values, producing the code 4695, which unlocks the small container holding the final Blue Paint Bucket.
- Inspect the red box on the rack to read its rotation values, giving code 4102, which opens a side safe containing an Arcade Coin.
Art Studio Paint-by-Numbers
Take all collected paint cans to the blank canvas in the Art Studio. Paint each numbered section on the canvas using its assigned color:
- 1 = Yellow
- 2 = Black
- 3 = Red
- 4 = Blue
- 5 = Green
- 6 = White
- 7 = Orange
- 8 = Purple
Completing the canvas reveals a set of numbers on the neighboring easel: 8450. Enter 8450 into the wall lockbox to obtain the second Brass Key, an Arcade Coin, and another paper note.
Newsroom Paper Cipher
Pin all collected paper notes to the board in the Newsroom. The monitors specify which mathematical symbol corresponds to each digit:
- Digit 1 (Plus symbol note): Reads "S + even", which equals Seven (7).
- Digit 2 (Minus symbol note): Asks for the sides of an octagon, which equals Eight (8).
- Digit 3 (Diamond symbol note): States "sounds like four", which represents Four (4).
- Digit 4 (Square symbol note): Shows the printed digit Nine (9).
Combine these answers to form the code 7849. Enter it into the safe keypad to retrieve the third Brass Key and an Arcade Coin.
Arcade Room Cash Register
Pick up the coin resting on the arcade counter, giving you four total coins. Insert one coin into each of the four functional arcade cabinets (purple, red, yellow, and green).
Read the ticket problem presented on the fourth machine:
- Player 1 starts with 100 tickets.
- Player 2 purchases a slimy for 50 tickets.
- Player 3 purchases a cookie for 35 tickets.
- The remaining balance is 15 tickets (100 - 50 - 35 = 15).
- Inspect the prize menu board on the counter to find the most expensive item priced at exactly 15 tickets, which is the SUCKER.
Type the word SUCKER into the cash register keypad. The drawer opens to deliver the fourth and final Brass Key.
Completing the Nursery and Exiting Chapter 3
Walk to the large locked Nursery doors located in the center of the circular corridor. Insert your four Brass Keys into the keyholes to unlock the chamber.
Inside the Nursery, observe the large movable alphabet blocks and the instructional posters outlining cleanup rules:
- Rotate each block column until the faces spell out the instruction: COUNT THE STARS FROGS BEARS DUCKS.
- Search the Nursery walls and floor decorations to tally each specified target:
- Stars: Count all 9 decorative stars.
- Frogs / Toads: Count all 2 green frog figures.
- Bears: Count all 4 toy bears.
- Ducks: Count all 7 rubber ducks.
- Combine these quantities in the exact order requested by the block sentence to establish the exit code: 9247.
Walk over to the red block structure in the middle of the room, climb up the platforms to reach the elevated walkway, and input 9247 on the final wall keypad. The indicator light turns green, unlocking the blast door and completing Chapter 3 Beginner Mode.
Frequently Asked Questions
Can teammates in multiplayer share elevator codes in Chapter 3?
No, the elevator escape codes generate randomly for each player. Each person must translate their own Braille lights and count the shapes on their own elevator roof. Once all players exit into the circular hallway, puzzle progress and room codes are shared across the team.
What is the password for the Arcade cash register?
The cash register password is SUCKER. The solution comes from subtracting the ticket costs of the slimy (50 tickets) and cookie (35 tickets) from the starting 100 tickets, leaving 15 tickets to purchase the sucker listed on the prize board.
What is the final exit code for the Nursery in Beginner Mode?
The final exit code is 9247. The code represents the count of the four items specified by the alphabet block puzzle: 9 stars, 2 frogs, 4 bears, and 7 ducks.













