In Terminal [Escape Room] on Roblox by CCF Studios, newsroom and newspaper puzzles appear across multiple chapters, most notably Chapter 3 (Descent) and Chapter 6 (Revolution). Each encounter requires players to decipher article clippings, count specific environmental objects, or strip away invalid papers from the walls. Depending on whether you play Standard Mode or Beginner Mode, the required inputs change from fixed four-digit numerical codes to progressive puzzle sequences.

Chapter 3 Standard Mode Newspaper Room Solution

In Chapter 3 Standard Mode, the Newspaper Room contains a locked combination box that yields a key and a coin needed for the nursery and arcade machines. Before solving the box, pick up all loose newspaper items scattered across the main hallway, including behind plants, under tables, and inside neighboring rooms.

The base newspaper clue outlines four geometric symbols that dictate the sequence of the code: Plus, Square, Triangle, and Minus. Inserting the matching paper sheets into the central viewing apparatus isolates specific keywords in ascending numerical order, forming distinct counting instructions:

  1. Plus (Yellow Paint Squares): The text asks for the number of yellow squares colored on the wall grid in the painting room. Counting them yields 7.
  2. Square (Shape of the Main Room): The clue asks for the geometric shape of the central hub room. As indicated on the room layout diagram, the center chamber is a circle, which corresponds to the number 0.
  3. Triangle (Brown Boxes Without X): You must return to the box room and count the standard brown storage boxes that do not feature an X mark. There are 8 unmarked boxes.
  4. Minus (Arcade Games with the Letter N): Reading the title banners of the cabinets in the arcade room reveals three titles containing the letter N: Orange Juice Tycoon, The Grass Is Always Greener, and Yellow River Fishing Sim. This provides the final digit, 3.

Entering the four-digit combination 7083 into the locked box below the newspaper display opens the compartment, granting Key 3 and Coin 3.

Chapter 3 Beginner Mode Newsroom Solutions

Beginner Mode alters both the entrance requirements and the lockbox cipher for the Chapter 3 newsroom.

Newsroom Entrance Door Code

The door to the newsroom is secured by an external keypad. Above or beside the keypad, numbers are arranged in a grid pattern. Grouping these numbers into vertical columns reveals an alternating counting sequence:

  • Columns 1 and 3 count upward by increments of one.
  • Columns 2 and 4 count upward by increments of two.

Following this mathematical pattern produces the four-digit access code 4896.

Newsroom Lockbox Code

After entering the room, place the collected notes on the display wall. The adjacent monitors present four symbols that dictate the digit sequence:

  1. Digit 1: Plus
  2. Digit 2: Minus
  3. Digit 3: Diamond
  4. Digit 4: Square

Cross-referencing the symbols against the notes on the wall provides the final lockbox code: 7849. Opening this box provides the items necessary to continue toward the Nursery.

Chapter 6 Part II Newsroom Keycodes and Articles

In Chapter 6: Revolution, Part II features a dedicated newsroom section where four keycodes must be entered to open the path forward. Each code is revealed on the wall by peeling away specific news clippings based on explicit criteria:

  • Keycode 1: Remove all censored articles from the board to reveal the code 8472.
  • Keycode 2: Remove articles displaying incorrect dates to expose the code 9361.
  • Keycode 3: Remove every article with numbers 1 through 9 printed underneath so only articles with 0 remain, displaying the code 3576.
  • Keycode 4: Follow the instructions displayed on the room computer terminal to obtain the code 3624.

Predecessor Newsroom Clue (Part II Hatch)

Later in Chapter 6 Part II, you return to a separate newsroom area where newspaper front pages cover the walls. Numbers 2 and 4 already appear uncovered on the left and right walls.

Following the "Dear Editor" note on the laptop, remove all front pages that discuss AI or Lineage/Bloodline. Stripping away these specific articles uncovers the digits "8 5" on the center wall. Entering the full code 2854 into the hatch keypad causes it to turn green.

Clearing these required clippings leaves exactly 55 newspapers remaining on the wall. The number 55 serves as Clue 2 in the three-part equation (1369 + 55 + 1205 = 2629) required to call the elevator at the end of Part II.

Newsroom Puzzle Solutions by Chapter and Mode

Room & ChapterRequired ObjectiveSolution / Code
Chapter 3 Newsroom (Standard)Count yellow squares, hub shape, clean boxes, and N titles7083
Chapter 3 Newsroom Door (Beginner)Calculate column increments of one and two4896
Chapter 3 Newsroom Lockbox (Beginner)Match collected notes to Plus, Minus, Diamond, Square7849
Chapter 6 Newsroom Walls (Part II)Remove censored, wrong date, non-zero, and computer articles8472, 9361, 3576, 3624
Chapter 6 Clue 2 Wall (Part II)Remove AI and Bloodline articles; count remaining papers55 papers (Hatch code: 2854)

Frequently Asked Questions

What is the code for the Chapter 3 Standard Mode newspaper room?

The code for the locked box in the Chapter 3 Standard Mode newspaper room is 7083. It is derived by counting the 7 yellow paint squares, the circular center room (0), the 8 boxes without an X mark, and the 3 arcade game titles containing the letter N.

How do you unlock the Chapter 3 Beginner Mode newsroom door?

Entering the Chapter 3 Beginner Mode newsroom requires the keypad code 4896. This number is found by reading the number grid in vertical columns, where odd columns increment by one and even columns increment by two.

What are the four wall keycodes in the Chapter 6 newsroom?

The four sequential keycodes for the Chapter 6 newsroom are 8472 (censored articles removed), 9361 (wrong dates removed), 3576 (numbers 1 through 9 removed), and 3624 (computer instructions completed).