Terminal Escape Room Chapter 5, titled Infiltration, places players inside an abandoned headquarters developed by CCF Studios on Roblox. Escaping requires upgrading through four keycard clearance levels by deciphering employee emails, testing viral infection timelines, rerouting ventilation circuits, and printing an administrative badge.
Standard Mode grants 100 minutes to escape, while Beginner Mode grants 90 minutes with simplified puzzle formats. Both paths start in an air vent holding a Level 1 Keycard and a letter from Janice Stewart.
Keycard 2 Solutions and Computer Passwords
Escaping the starting office area requires obtaining the Level 2 Keycard by opening an employee locker. In Standard Mode, access credentials track through several email exchanges on the office terminals:
- Interact with any workstation terminal and sign in using the credentials from the vent note: User ID jstewart and Password TXcpi480.
- Open the locker assignment emails and note the exchange between Neha Dickinson and Janice Stewart. This reveals Neha's login credentials: User ID nehadksn and Password KRAsnw22.
- Log out and sign in as Neha Dickinson. Read the message thread from Thomas Slade confirming their locker swap, which moves Thomas from Locker 2 to Locker 27. Note Thomas's login: User ID tslade and Password 3bw1rwxx.
- Sign in to Thomas Slade's account and locate the Onboarding Puzzle email. Match the mug pattern by rotating the grid reference.
- Take the cloth from the stove in the kitchen, swab Thomas Slade's desk mug to collect a DNA sample, and apply it to Locker 27 in the locker room to retrieve the Level 2 Keycard.
In Beginner Mode, players bypass email logging. Instead, read the kitchen grocery list displaying 10 locker numbers. Swab the corresponding mugs according to the employee name rules, press the button inside all 10 lockers, and pick up the Level 2 Keycard from the kitchen dishwasher.
Testing Room Puzzles and Keycard 3
Opening the Testing Room with the Level 2 Keycard reveals three initial puzzle stations. Solving each station awards test tubes containing colored balls.
The compass puzzle board requires tracing the shortest path from the TriPres starting position to the subway while bypassing infected locations. Enter the directional sequence on the compass keypad: West, North, East, North, East, North, West (W, N, E, N, E, N, W).
The virus tracking station identifies individuals exposed to a stage 2 infection. Because patients become contagious two hours after initial infection and transmit the virus after sharing a location for at least one full hour, compare employee daily logs against patient zero. Toggle the wall interface from heart icons to virus icons for all seven infected workers.
The radio station requires decrypting text using sentence starter letters and word-skip intervals. Decipher the broadcast letters to match a radio monitor frequency name, then count the six-word intervals to determine the shape sequence. Inputting the resulting numerical code on the wall keypad unlocks the final test tubes.
Once all tubes are gathered, place them on the central table. Shift the colored spheres across the racks until each tube holds four spheres of identical color, leaving two racks completely empty. Completing the sort opens the compartment below the table to reveal the Level 3 Keycard.
Electrical Panel, Surveillance Cameras, and Vault Codes
Take the Level 3 Keycard into the main hallway and access the Electrical Room. The wire panel on the back wall routes power to the facility vents. Connect the wire colors to their numbered terminal slots according to the posted manual:
- Red connects to Outlet 4
- Orange connects to Outlet 2
- Yellow connects to Outlet 7
- Green connects to Outlet 1
- Blue connects to Outlet 5
- Purple connects to Outlet 8
- Pink connects to Outlet 6
- Black connects to Outlet 9
- White connects to Outlet 3
After connecting the wires, interact with the ventilation terminal screen beside the box. The screen displays which zone vent is disabled.
Set the ventilation selector to the Surveillance Room and crawl through the floor vent. Inside, review the monitors showing an operative moving through the facility. Enter the camera playback sequence into the terminal: 6, 11, 5, 7, 9, 10, 8, 12, 2, 3, 1, 4.
Camera 00 will activate on the monitor, displaying the vault door and the code 40481. Return to the Electrical Room, switch the vent terminal to The Vault, climb through the vent, enter 40481 on the keypad, and pick up the Blank Keycard from the floor.
Printing Keycard 4 and Reaching the Chambers Exit
To access the upper storage archives, return to the Electrical Room, set the vent selector to Storage Room, and retrieve the duffel bag filled with ladder components. Switch the vent display to The Archives and crawl inside.
Assemble the ladder by matching the connection glyphs across components (matching A to A, B to B, and corresponding geometric marks). Erect the ladder against the ledge and climb up to read Anita Otlo's personal archive files. Note her childhood teacher Ms Potata, her imaginary friend Dorothy, and her favorite food Honey.
Leave the archives and walk directly into the Printing Room using your Level 3 clearance:
- Insert the Blank Keycard into the slot on the large card printer.
- Sit at the office computer and type the username aotlo.
- Select the "Forgot Password" prompt.
- Input the security answers: enter Ms Potata for teacher, Dorothy for imaginary friend, and Honey for favorite food.
- Enter a new password of your choice, log into Anita's desktop account, and select "Print Level 4 Keycard".
- Collect the Level 4 Keycard from the printer output tray.
Carry the card to the Stairway entrance, swipe the Level 4 Keycard on the heavy door leading into the Chambers, and activate the escape trapdoor inside to finish Chapter 5.
Standard Mode vs Beginner Mode Puzzle Comparison
| Mode Choice | Best Match | Key Requirements |
|---|---|---|
| Standard Mode | Players seeking the canon storyline | Requires logging into 3 email accounts, solving transmission ciphers, and routing camera sequences |
| Beginner Mode | Solo players or teams wanting simpler logic | Replaces emails with 10 locker grocery runs and swaps transmission text for a Connect 4 minigame |
| Infinite Time Pass | Groups struggling with the room timer | Requires 299 Robux to disable session lobby resets when the 90 or 100-minute timer runs out |
Beginner Mode alters key puzzle inputs across the chapter. In the Beginner Testing Room, players answer 15 demographic questions from voter survey sheets, win a Connect 4 board using column sequence 4-5-4-3-2, and read TV symbol counts to enter code 7354. In the Beginner Surveillance Room, the camera reset order is 8, 1, 4, 11, 3, 7, 2, 12, 10, 5, 6, 9, which reveals the storage code 4815.
Frequently Asked Questions
What is the camera sequence for Chapter 5 Standard Mode?
The surveillance terminal sequence is 6, 11, 5, 7, 9, 10, 8, 12, 2, 3, 1, 4, which activates Camera 00 and displays vault code 40481.
How do you reset the Printing Room password for Anita Otlo?
Sign in with username aotlo, select the forgot password option, enter Ms Potata as the teacher, Dorothy as the imaginary friend, and Honey as the favorite food, then create a replacement password.
Which locker contains the Level 2 Keycard in Standard Mode?
Locker 27 contains the keycard, opened by swabbing Thomas Slade's desk mug with the kitchen cloth after tracking his locker trade with Neha Dickinson.













