Terminal Escape Room Chapter 6, titled Revolution, is the final chapter of Season 1 in CCF Studios' Roblox puzzle game. Playing on Beginner Mode modifies the room interactions, puzzle mechanics, and code requirements compared to Standard Mode, allowing solo players or groups of up to five to escape without complex sector routing. Completing this room on Beginner Mode awards the Inner Circle [BEGINNER] badge for Part 1 and the Full Circle [BEGINNER] badge upon finishing the chapter.

Part 1: Employee Status Board

The opening area requires setting twelve employee names on either side of the tram door to their correct OTLO ranking. The requirements posted on the wall classify staff by age, tenure, and mission count:

  • Platinum: Over 25 years old, at least 5 years with OTLO, at least 7 missions, and wearing a badge.
  • Gold: Over 23 years old, at least 3 years with OTLO, at least 5 missions, and wearing a badge.
  • Silver: Worked for OTLO for at least 1 year, with at least 3 missions.
  • Bronze: Anyone who does not meet all criteria for Silver, Gold, or Platinum.

Inspect the pictures in the Employee Spotlight area to match each worker with their rank, then adjust the wall switches:

  • Moira: Platinum
  • Rob: Platinum
  • Arnold: Platinum
  • Kali (Kelly): Gold
  • Reanne (Green): Gold
  • Barry (Bry): Gold
  • Lydia: Silver
  • Matthew: Silver
  • Anne: Silver
  • Andrew: Bronze
  • Marissa: Bronze
  • Ben: Bronze

Setting all twelve ranks unlocks the tram door. Stepping through completes Part 1 and unlocks the Inner Circle [BEGINNER] badge.

Part 2: Tunnel, Newsroom, and Hotel Codes

After taking the tram into the train tunnel, the exit door requires a four-letter word. Standing on the floor markers reveals letters aligned with numeric digits: O is 4, P is 2, E is 5, and N is 8. The word is OPEN, making the door code 4258.

Newsroom Keypads

The newsroom contains four separate keypads that require stripping specific articles off the bulletin walls:

  1. Keypad 1 (Censored Articles): Remove the articles that reference camera crackdowns. Reading the remaining numbers from left to right yields 8472.
  2. Keypad 2 (Date Matching): Remove the articles displaying the dates November 22, October 12, August 29, and March 24. Reading the exposed numbers from left to right yields 9361.
  3. Keypad 3 (Number Filtering): Remove all newspaper pages that have numbers 1 through 9 marked behind them, leaving only the pages marked with 0. The remaining sequence yields 3576.
  4. Keypad 4 (Computer Instructions): Solve the equation displayed on the computer monitor to receive 3624.

Entering 3624 opens the floor hatch. Drop down into the maze and navigate the corridors to locate four digits scattered on the walls: 9, 7, 6, and 2. Enter 9762 on the exit keypad to reach the hotel lobby.

Hotel Lobby Keypads

The hotel lobby features sequential puzzles based on guest records and room observations:

  1. Order Counter: Compare the menu pricing with guest tabs to identify the most recent order exceeding $20. The qualifying order occurred at 12:47 PM. Enter 1247 into the cabinet keypad.
  2. Occupancy Board: Count the occupied rooms on floor one (7), floor two (5), and floor three (6), followed by the total vacant rooms (9). Enter 7569 into the key cubby keypad.
  3. Lobby Item Count: Count the items in the reception space: 3 teacups, 4 hats on the rack, 9 suitcases, and 7 candles. Enter 3497.
  4. Center Rug: Check the pattern in the middle of the rug in the adjoining room. The symmetry spells out 2552. Enter this code and pull the exposed lever.
  5. Elevator Call Keypad: The writing on the lobby wall requires four specific values: the first two digits represent the 28 colors listed on the billboard, the third digit is the 2 potted plants in the newsroom, and the fourth digit is the 8 lights on the chandelier. Enter 2828 to summon the elevator.

Part 3: Workshop Crafting and the 10 Missing Gears

The final section requires constructing escape equipment at the crafting table, unlocking the upper floor, and retrieving ten missing gears to restart the generator.

Crafting Tools and Ladders

Pick up the two metal chairs, the rubble and rocks, and the printer from the office desk:

  • Heavy Printer: Separate the printer at the crafting table to receive an empty printer and paper. Combine the rocks with the empty printer. Throw the heavy printer through the cracked office window to enter the security room.
  • Sharp Metal: Pick up the crowbar, circular rock, glass shard, and lab stand from the office. Place the circular rock onto the grindstone. Separate the chairs to obtain chair legs and metal seats. Grind two metal seats to create two sharp metal pieces.
  • Chaincutters: Separate the lab stand into a ring stand and metal base. Separate the ring stand into a metal rod and ring attachment. Separate the ring attachment into nuts and bolts and a metal ring. Combine the sharp metal blades into unattached blades, then combine them with the nuts and bolts to produce chaincutters.
  • Tall Ladder: Combine the chair legs into two short ladders, then combine both short ladders to assemble a tall ladder.

Unlocking the Upper Rooms

Use the chaincutters on the padlocked door leading to the glass staircase. Go upstairs to inspect the locked bedroom door. Read the diary entry and identify the words containing deliberate double-letter spelling errors. The corrected letters spell the password double. Enter it on the keypad to access the attic. Place the tall ladder against the wall to reach the upper catwalk.

All 10 Gear Locations

The generator requires ten gears before it can supply power to the escape exit:

  1. Desk Blueprint Area: Sitting on the workbench near the initial crafting table.
  2. Fire Extinguisher Case: Place the paper under the beam of light on the upper floor and focus it with the glass shard to light a fire. Take the gear out of the case.
  3. Main Floor Couch: Resting directly on the sofa cushions in the hallway.
  4. Bathroom Toilet: Use the crowbar on the toilet tank inside the residential quarters.
  5. Floor Trapdoor: Attach the metal ring to the trapdoor near the grindstone to pull up a gear and a key.
  6. Desk Safe: Use the key retrieved from the trapdoor to open the locked safe on the office desk.
  7. Hallway Lamp: Located beside the standing lamp on the staircase landing.
  8. Machined Gear 1: Use a metal piece and the gear blueprint at the drill machine.
  9. Machined Gear 2: Cut a second gear at the drill machine using the blueprints.
  10. Machined Gear 3: Cut the final gear at the drill machine.

Climb to the generator, place all ten gears into the mechanism, step back two paces, and press the Power Up button. Interact with the revealed Escape button to clear Chapter 6.

Chapter 6 Beginner Mode Progression Overview

The table below breaks down each main stage in Chapter 6 Beginner Mode, showing what is required to advance and what items or codes resolve each room.

Chapter PhasePrimary ObjectiveRequired Solution or Items
Part 1: Central HubSet twelve employee ranks to open the tram doorsMoira, Rob, Arnold (Platinum); Kali, Reanne, Barry (Gold); Lydia, Matthew, Anne (Silver); Andrew, Marissa, Ben (Bronze)
Part 2: Tunnel & NewsroomClear the word gate and four newspaper keypadsTunnel word OPEN (4258); Keypads: 8472, 9361, 3576, 3624; Maze: 9762
Part 2: Hotel LobbyCalculate bills, counts, and architectural featuresFood tab (1247); Occupancy (7569); Lobby items (3497); Center rug (2552); Wall clue (2828)
Part 3: Tool CraftingAssemble breach tools and access laddersHeavy printer (empty printer + rocks); Chaincutters (blades + bolt); Tall ladder (chair legs)
Part 3: Power GeneratorUnlock upper deck and mount ten machinery gearsBedroom password "double"; 7 scavenged gears + 3 machined drill gears

Frequently Asked Questions

What badge do you receive for completing Terminal Chapter 6 on Beginner Mode?

Clearing Part 1 awards the Inner Circle [BEGINNER] badge, while finishing Part 3 and pressing the escape button awards the Full Circle [BEGINNER] badge. Failing the chapter awards the You + Chapter 6: Dead [BEGINNER] badge.

What is the door password for the bedroom in Part 3?

The password is double. It is derived from the deliberate double-letter spelling errors written throughout the diary page found on the desk.

Can Chapter 6 Beginner Mode be played solo?

Terminal supports teams between 1 and 5 players. Chapter 6 Beginner Mode can be completed entirely solo, as none of the switches or crafting stations require simultaneous activation from multiple players.