Terminal Escape Room Chapter 1 Standard mode places you on a runaway train departing 50 Roll Station with a 45-minute timer to stop the engine. You must solve puzzles across four connected train cars to unlock doors, restore electrical systems, and pull the emergency brake.

Run Options and Difficulty Modes

CCF Studios built separate difficulty options and support passes into Terminal to accommodate different play styles.

OptionBest ForRequirement / Cost
Standard ModePlayers seeking the original puzzle designs, full clue chains, and Standard badge progressFree access from the terminal lobby
Beginner ModeGroups struggling with complex ciphers who want reworked, simplified puzzlesFree access, selectable in the chapter portal
Infinite Time PassTeams that frequently run out of the 45-minute limit and want to avoid lobby resets299 Robux (applies to the entire team)

Carriage 1: Seating Chart Code

Your first goal is opening the keypad door leading to the dining area. The clues hang along the advertising boards above the windows.

  1. Inspect the seating chart posted above the seats on the back-left wall to view the column letters (A, B, C) and row numbers.
  2. Examine the lucky numbers raffle advertisement on the opposite wall, which lists four specific seat coordinates: A2, C6, B8, and A5.
  3. Walk to the folding passenger chairs and lift the seat cushions matching those coordinates:
    • A2 reveals number 3.
    • C6 reveals number 4.
    • B8 reveals number 7.
    • A5 reveals number 9.
  4. Enter 3479 into the keypad beside the metal exit door to unlock Carriage 2.

Carriage 2: Pete's Cafe and Keycard Purchase

The exit door in Pete's Cafe requires an electronic keycard labeled item 2C from the vending machine. The poster beside the machine indicates the item costs 50 cents, requiring two quarters.

  1. Collect the first quarter from Carriage 1, sitting on top of the soil inside the bamboo pot in the corner.
  2. Locate the automated coin machine in Carriage 2, which prompts you for a four-digit PIN code.
  3. Return to Carriage 1 and check the wall advertisement featuring gears and a clock face. The hands point to 12:35.
  4. Input 1235 into the coin dispenser machine to release the second quarter from the lower tray.
  5. Approach the vending machine, select item 2C, and press the green button to collect the keycard.
  6. Swipe the keycard at the electronic reader to enter Carriage 3.

Carriage 3: Fuse Box Reset and Morse Code

Interacting with the door keypad in Carriage 3 immediately blows a fuse and cuts electrical power across the train.

  1. Equip your flashlight to locate the dropped fuse. The item spawns in varied spots across runs, commonly resting under seat B6 or B9 in Carriage 1, or underneath a blue table near the Carriage 2 vending machine.
  2. Insert the recovered fuse into the open electrical panel beside the exit door.
  3. Reset the 10 switches inside the fuse box by matching the circular pattern found on the ceiling advert in Carriage 2. Flip switches 2, 5, 7, 8, and 9 to restore lighting.
  4. Examine the Morse code reference chart mounted directly above the exit door.
  5. Walk back to Carriage 1 and observe the large red emergency light blinking high on the rear wall. Long pauses mark the separation between digits:
    • Dot dot dot dash dash translates to 3.
    • Dash dash dash dash dot translates to 9.
    • Dash dot dot dot dot translates to 6.
    • Dash dash dot dot dot translates to 7.
  6. Return to Carriage 3, enter 3967 on the door keypad, and proceed into the cockpit.

Carriage 4: Cockpit Braking Sequence

Stopping the runaway train requires entering a four-digit override sequence into the central console keypad and pulling the red emergency lever. Four clue posters mounted around the room provide the digits:

  • First Digit: The first poster shows a hotel drawing. In Carriage 1, the matching Hotel Sevens advertisement highlights the number 7.
  • Second Digit: The second poster displays a math equation featuring colored circles and bamboo stalks. Count the stalks in the pots across the train: 6 stalks in the purple pot (Carriage 3) plus 5 stalks in the green pot (Carriage 2) minus 2 stalks in the yellow pot (Carriage 1). Calculating (6 + 5) - 2 results in 9.
  • Third Digit: The third poster illustrates an abstract curved symbol. Match this drawing to the numbered reference sheet lying on the dining table in Carriage 2, which assigns this exact mark the number 4.
  • Fourth Digit: The final poster shows a word puzzle corresponding to the active status monitors in the cockpit. Reading the second letter of SOS (O), the third letter of DANGER (N), and the second-to-last letter of BRAKES DISABLED (E) spells ONE, giving the number 1.

Input 7941 into the keypad, pull the adjacent emergency brake lever, and complete Chapter 1 Standard mode to unlock the You Escaped [STANDARD] badge.

Frequently Asked Questions

What are all the door codes in Terminal Escape Room Chapter 1 Standard?

The fixed keypad codes for Standard mode are 3479 for Carriage 1, 1235 for the ATM coin dispenser, 3967 for Carriage 3, and 7941 for the cockpit emergency brake.

Where does the replacement fuse spawn in Chapter 1?

The fuse location changes between sessions and can appear under seats such as B6 or B9 in Carriage 1, on the floor near passenger rows, or under dining tables and vending machines in Carriage 2.

What happens when the 45-minute timer runs out in Chapter 1?

Running out of time causes the train to crash, awarding the You Crashed! [STANDARD] badge and returning your party to the lobby unless a team member owns the Infinite Time pass.