Terminal Escape Room on Roblox challenges teams of one to five players to solve environmental logic puzzles, unlock digital keypads, and reach exit points before the countdown timer expires. Created by CCF Studios, the game includes full story chapters alongside standalone Rapid Rooms. Success requires collecting clues across multiple rooms, cross-referencing posters, and inputting exact numerical codes into terminals and elevators.
Difficulty Settings and Room Formats
Before starting a run, teams choose between Beginner Mode, Standard Mode, and individual Rapid Rooms. Beginner Mode features entirely reworked puzzles designed to provide accessible clues for solo players and newcomers, whereas Standard Mode uses multi-step arithmetic, hidden ciphers, and layered deduction chains. Groups running short on time can also rely on the Infinite Time game pass (299 Robux), which prevents the server from returning players to the lobby when the timer hits zero.
| Mode Selection | Recommended Group | Core Gameplay Mechanics |
|---|---|---|
| Beginner Mode | Solo players and puzzle newcomers | Simplified code sequences, direct visual clues, and adjusted timers |
| Standard Mode | Coordinated puzzle teams | Multi-room backtracking, inventory crafting, and complex cipher decoding |
| Rapid Rooms | Groups seeking standalone maps | Themed self-contained rooms such as Ruin |
Chapter 1: Dead End Train Puzzle Walkthrough
Chapter 1 takes place aboard a runaway passenger train. Escape requires unlocking train cars in sequence before pulling the emergency brake in the cockpit.
- Train Car 1 Door Code: Inspect the seating plan poster on the wall, then check the advertisement displaying letters and neon seat numbers: A2, C6, B8, and A5. Open seat numbers 3, 9, 4, and 7 to obtain the code. Enter 3479 on the keypad next to the door to unlock the adjacent car.
- Train Car 2 Keycard Purchase: The locked door requires an access card purchased from the vending machine using item code 2C. To gather two quarters, inspect the plant pot in the first room for the first coin. For the second quarter, check the clock poster showing 12:35, then input 1235 into the ATM. Insert both quarters into the vending machine, press 2C, and retrieve the keycard.
- Train Car 3 Power Restoration: Interacting with the next keypad triggers a blackout. Search the compartments with a flashlight to locate the missing fuse under seat B9 in the first car. Insert the fuse into the panel beside the door. To set the switches, consult the circles on the Gamic poster in the dining car; activate switches 2, 5, 7, 8, and 9. Decode the flashing light in the first room to receive 3967, and submit it on the numpad.
- Cockpit Emergency Brake Code: Stopping the train requires a four-digit terminal code.
- First digit: Check the hotel advertisement named Sevens in the first car to establish the digit 7.
- Second digit: Count the bamboo stalks across striped pots (six in purple, two in yellow, five in green) and complete the cockpit poster equation to obtain 9.
- Third digit: Match the scribble on the cockpit poster with the numbered dining table sketch in the second car, yielding 4.
- Fourth digit: Complete the remaining sequence to deduce 1.
- Enter 7941 on the cockpit console and pull the emergency switch down to clear the chapter.
Chapter 2: Abandoned Station and Tunnel Solutions
After escaping the train, players enter an abandoned underground station wired with security systems.
- Maintenance Panel Rewire: Locate the scissors on the railroad tracks and collect the screwdriver from the far platform. Unscrew the maintenance hatch, cut the old wiring, and reconnect the colored lines according to the maintenance guide: Purple, Brown, Red, Green, Black, Orange, White, Pink, Yellow, and Blue.
- Flashing Light Keypad: Examine the train cars for flickering signs while ignoring dead bulbs. The dragon poster provides 2, the blinking letters on the center sign spell nineteen (19), and the sun poster provides 3. Enter 2 1 9 and three on the gate terminal.
- Plumbing and Route Deduction:
- Dial Calculation: Calculate 4 times the moon value (16) minus 2 times the sun value (14) to get 2.
- Pipe Merge: Grab the pipe on the train roof and the second pipe near the park poster, then merge them in the wall slot to reveal 5.
- Map Route: Follow Anita's Sunday schedule from home to bakery, dinner, arcade, park, and terminal; the path traces the number 6.
- Sticky Notes: Count the sticky notes across the room and divide by twelve to get 7.
- Enter 2567 into the manhole keypad.
- TV Coordinates and Master Code: Grab the remote control from the maze and power on the television stack. Map the highlighted letter-number coordinates on the red, pink, blue, and green screens to form 2678. In the final room, place all collected ciphers on the wall. Solve the four mathematical clues: 45 riddle words, 115 from television multiplication, 3,000 from pipe counts, and 322 from tunnel guide posters. Summing these values gives 3482, which calls the extraction elevator.
Chapter 3: Elevator Logic and Room Operations
Chapter 3 opens inside an elevator with randomized unit codes before leading into a large central hub.
- Elevator Escape: Read the instruction poster to solve clues from top to bottom. Inspect the Braille indicator lights, then count environmental shapes across the elevator walls. The target poster corresponds to circles, three-sided figures indicate triangles, the elevator carpet represents squares or rectangles, and the poster's dominant icon represents stars. Input the resulting four-digit sequence to open the doors.
- Storage and Paint Rooms: Collect eight storage boxes scattered across the corridors. Match each box's color and interior item using the App and Math posters to assemble numbers on the grid. Collect the eight paint buckets, fill the numbered canvas sections based on room clues (such as 7 equals green and 2 equals black), and read the remaining milliliter values on the paint cans to unlock the next locker.
- Arcade Vending Terminal: Gather the four coins from the paint room, boxes, newspaper room, and arcade top. Insert them into the four arcade cabinets. Check ticket balances: Player 1 has 100 tickets, Player 2 buys slimy for 50, and Player 3 buys a cookie for 35. Subtracting 85 from 100 leaves 15 tickets. At a price of 15, the most expensive reward listed on the menu is sucker. Inputting the reward word or the letter clues grants the fourth gate key.
- Pillar Orientation and Tower Exit: In the final chamber, rotate the four pillars according to the directional rules on the poster (for example, face 1 never points toward you, and red faces point left or right) until words such as CLOUD, OCEAN, PLANT, and SPACE appear. Climb the platforms to look down on the corresponding pictures from a bird's-eye view to spot numbers 0, 7, 4, and 3. Enter the code at the top of the central tower to escape.
Chapter 6: Danger Analysis and Workshop Crafting
Chapter 6 requires hazard tracking, timetable deductions, and mechanical crafting.
- Danger Grid Layout: Read the warning poster at the door. Examine room numbers in sectors 1, 2, and 3. Flag rooms on the control board according to observed hazards: mark top rooms as electrified, lower-left chambers as acidic, and designated sector-three spaces as fire hazards. Once the board matches the room status, the door light turns green.
- Train Schedule Deduction: Note down the four location names displayed on the departure posters. Jump onto the circular floor platform at the clock angles corresponding to departure hours (such as 1:00 PM, 12:00 PM, 7:00 AM, and 2:00 PM) to read numbers 4987. Strip away news clippings mentioning AI or bloodlines to reveal the center wall code 2854.
- Murder Investigation Keypad: Cross-reference hotel logs to find the room number of the murderer. Eliminate rooms based on telephone call volume and luggage racks to identify the murderer who checked in at 12:05 (since Morgan Gray in room 203 was murdered). Sum clue one (1369), clue two (55 papers), and clue three (125) to generate the master code 2 629.
- Gear Assembly and Soldering:
- Collect the wire cutters, spray paint, rubble, and wrench.
- Disassemble the flashlight at the workbench and combine it with rubble to break the security window.
- Mix nitric acid with the stripped screws using a glass beaker to free the water tank and extinguish the fire.
- Splice security camera cables into four long wires, braid them, and craft a wire rope to scale the upper platform.
- Craft a flamethrower using a bed sheet, stick handle, short-circuited battery wire, and spray paint.
- Solder the nine cut gear outlines and insert them into the generator by tooth count (8, 26, 18, 22, 16, 30, 34, 24, 12, 20, 10) to restore power and trigger the exit hatch.
Frequently Asked Questions
How many players can participate in a Terminal Escape Room server?
Terminal Escape Room supports groups of one to five players per room instance, though the official game page notes that servers can hold up to 50 players in public lobby areas.
What is the difference between Beginner Mode and Standard Mode?
Beginner Mode alters puzzle logic across chapters, providing more straightforward visual clues, modified numerical sequences, and simpler deduction requirements compared to the multi-step arithmetic in Standard Mode.
How does the Infinite Time game pass work?
The Infinite Time game pass costs 299 Robux. If any single member of an active team owns the pass, the entire party avoids being kicked back to the lobby when the room timer reaches zero, allowing players to continue solving the room indefinitely.










